The Research Problem Research Proposals Example
Interactive mobile application has been quite difficult to support because it requires a lot of resources in terms of hardware that do not only need to be optimized for computer power but also for weight and size. This will prompt the technological world to rethink the concept of algorithm to pursue more speed and versatility when it comes to computing hardware and software.
THE LITERATURE-Researchers have looked at means in which the concept of an algorithm can be extended to increase interactivity and improve on multi-fidelity algorithm.
Coyette, A., & Vanderdonckt, J. (2010). Prototyping Digital, Physical, and Mixed User Interfaces by Sketching. In 1st Int. Workshop on User Interface eXtensible Markup Language UsiXML'2010.
Frisson, C., Alaçam, S., Coskun, E., Ertl, D., Kayalar, C., Lawson, L., & Wagner, J. (2010, July). CoMediAnnotate: towards more usable multimedia content annotation by adapting the user interface. In 6th International Summer Workshop on Multimodal Interfaces (p. 1).
Lopez, J., & David Richard, O. H. (2001). Support for interactive heavyweight services. School of Computer Science, Carnegie Mellon University.
Narayanan, D. (1999). Multi-Fidelity Applications.
Narayanan, D. (2002). Operating system support for mobile interactive applications (No. CMU-CS-02-168). CARNEGIE-MELLON UNIV PITTSBURGH PA SCHOOL OF COMPUTER SCIENCE.
VARIABLES TO CONSIDER
OS satisfaction
Phone satisfaction
PURPOSE STATEMENT- the purpose of this study is to redefine multi-fidelity computing and suggest how it can be adopted to satisfy the needs of interactive applications on mobile computers. These applications are inhibited by the prerequisite for a virtuous interactive reaction, and proficient use of rare resources like consumer attention, battery power as well as wireless network. To authenticate this claim, I seek to validate support for multi-fidelity mobile computation in the Linux system. My choice of Red hat Enterprise Linux, Ubuntu Linux and SUSE as subject stem from this problem associate with SME computing.
QUESTIONS-The research questions are:
Is there a need for change in viewpoint regarding the principles of algorithm and mobile computing?
What is multi-fidelity algorithm and how can it be used?
Work Cited
Coyette, A., & Vanderdonckt, J. (2010). Prototyping Digital, Physical, and Mixed User Interfaces by Sketching. In 1st Int. Workshop on User Interface eXtensible Markup Language UsiXML'2010.
Frisson, C., Alaçam, S., Coskun, E., Ertl, D., Kayalar, C., Lawson, L., & Wagner, J. (2010, July). CoMediAnnotate: towards more usable multimedia content annotation by adapting the user interface. In 6th International Summer Workshop on Multimodal Interfaces (p. 1).
Lopez, J., & David Richard, O. H. (2001). Support for interactive heavyweight services. School of Computer Science, Carnegie Mellon University.
Narayanan, D. (1999). Multi-Fidelity Applications.
Narayanan, D. (2002). Operating system support for mobile interactive applications (No. CMU-CS-02-168). CARNEGIE-MELLON UNIV PITTSBURGH PA SCHOOL OF COMPUTER SCIENCE.
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